deviant art

Deviant Login Shop
 Join deviantART for FREE Take the Tour
×

Shop Similar Prints

More from ~kapieren


×

988

193 28 27
Download PNG 500 × 500
Going to do the whole crew most likely. But I wonder who I should do next.... Hmmmm...

This was slightly based off a sketch I did [link] which got me to wondering how Turbo would look in an SNES type game if given the chance. The game programmers obviously don't know that his anatomy is different when going by the game-verse reality of things (as evidenced in the movie) and would instead be focusing on the old pixel design and using elements from that and the cabinet art to keep him recognizable to people who've played the game.

In other words, think of the visual evolution of Mario.

Details

Stats

Submitted on
January 6
Image Size
8.9 KB
Resolution
500×500
Views
988 (5 today)
Favourites
193 (who?)
Comments
28
Downloads
27
URL
Thumb
Embed
Only verified accounts can report policy violations. Please check your email and click on the verification link.
* Required field
Add a Comment:
 
love 1 1 joy 0 0 wow 0 0 mad 0 0 sad 0 0 fear 1 1 neutral 0 0
:iconknockpainter:
~KnockPainter Mar 31, 2013  Hobbyist Filmographer
Wow! Cool!)
Reply
:iconspankingfemfatale:
Sweet! I love it! =D
Reply
:icondrkolour:
Yeahhhhhh Turbo like Super Nintendo version !!! :D
Reply
:iconthe-good-wario:
*The-Good-Wario Feb 15, 2013  Student Writer
He kind of reminds me of Conker form "Conker's Bad Fur Day" on the N64

"...It all started...yesterday"

Very well done.
Reply
:iconbayangan13:
~Bayangan13 Feb 9, 2013  Hobbyist General Artist
Legendary, the shading is really eye-catching, and the pose it's just so epic :la:
Reply
:iconkapieren:
~kapieren Feb 10, 2013  Professional General Artist
Haha, thanks!
Reply
:icontoxique-waste:
Man you are always ACE when it comes to making these.
The line and shading sets are really professional looking. Is this its actual size or did you zoom in to post this? Either way it's wicked, def. not enough fullbody (NON moving sparkledog icons) pixel art submissions around here on dA.
Reply
:iconkapieren:
~kapieren Jan 29, 2013  Professional General Artist
I do most of my sprites at less than 200x200 pixels then blow them up using a web saver preference. :D Thanks bro!
Reply
:iconcyberguy64:
Mood: Fear ~Cyberguy64 Jan 8, 2013  Hobbyist Digital Artist
Terrifying-Tastic!

Geeze! No offence to you, this is a great sprite, but Turbo is just plain creepy. I can't imagine he had a very long career, even outside of Litwak's arcade.
Reply
:iconkapieren:
~kapieren Jan 8, 2013  Professional General Artist
Hahaha, thanks!

A lot of games had extremely limited palates and characters with oddly colored skin. In fact, WIR breaks the typical color palate available that I can think of in a game from its era. Turbo is more correct to the NES palate standard as well as some arcade ones. (until 16 bit became popular)

It wouldn't be unusual for a 8bit to get a design reboot to be more realistic in both flesh tones and designs. Although it is still eerie that the programmers chose the scheme they did for Turbo, but then again - not entirely! Turbo's color complements his earth tone environments similar to the main player from Excitebike, who had white skin and similar background colors.

I thought it would be kind of cool if the programmers (if they did do a SNES styled game) would make the game's theme more occult with the main player and NPCs being zombies. :D But I'm just being a weird nerd.
Reply
Add a Comment: